program UniformTrimBatched
variant (base)
  struct Instance size=96 align=16
    field mat4 modelMatrix offset=0
    field vec4 color offset=64
    field vec2 spriteSize offset=80
  uniform mat4 uProjectionMatrix
  uniform mat4 uViewMatrix
  block InstancesBlock baseSize=0 instanceStride=96
    member Instance instances[*] offset=0
  texture uTexture unit=0
